/*
 * Copyright (C) 2012 Rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package inventory;

import rpg.gfx.Bitmap;

/**
 * rothens.tumblr.com
 * @author Rothens
 */
public abstract class Item {
	
	String name;
	int quantity;
	int maxSlot;
	int maxQty;
	public Bitmap icon;

	public Item(String name, int quantity, int maxSlot) {
		this.name = name;
		this.quantity = quantity;
		this.maxSlot = maxSlot;
		maxQty = -1;
	}

	public Item(String name, int quantity) {
		this.name = name;
		this.quantity = quantity;
		maxSlot = 1;
		maxQty = -1;
	}
	
	
	public Item(String name){
		this.name = name;
		quantity = 1;
		maxSlot = 1;
		maxQty = -1;
	}

	public Item(String name, int quantity, int maxSlot, int maxQty) {
		this.name = name;
		this.quantity = quantity;
		this.maxSlot = maxSlot;
		this.maxQty = maxQty;
	}
	
	public boolean consume(){
		quantity--;
		return quantity > 0;
	}
	
	public int aquire(int amt){
		int ret = 0;
		int sum = quantity + amt;
		if(sum > maxQty && maxQty > 0){
			ret = sum - maxQty;
			quantity = maxQty;
			
		} else {
			quantity += amt;
		}
		return ret;
		
	}
	
}
